Fallout New Vegas Damage
Realistic Damage ALL DLCIntroductionFirst of all this is my very first mod and thus please understand if its not perfect, I am still learning a lot about the G.E.C.K tool and modding in general and decided that I should start with something simple like changing the damage that creatures and you get. Too be honest it was still a bit difficult since I had to get used to it, I thought I made mistakes and I might still have made them and thats why I would love it if you guys could give me feedback and idea's for this mod. I want to expand this mod further and further and I allready have plans for the next update (Which will come as soon as I find out how it works)What does this mod do?This mod changes the damage multiply for all Enemies based on what sort of creature this is. Supermutants for example are stronger then humans and thus take less damage while insects like the bloatfly can be killed in one shot. Robots for example have some parts that are stronger but other parts may be weaker.
- Fallout New Vegas Damage Multiplier Console Command
- Fallout New Vegas Damage Threshold
- Fallout New Vegas Damage Resistance
The general assumption you can take is that for Humanoid creatures the max damage multiply is 20 times (On the head for Humans) and for animals it is 29.5 Times (Guess which one).What sort of gameplay do I recommoned?I reccomend that this mod is played on Very Hard due to the enemies being thougher and the fact that if you play this on very easy its basicly godmodding, so then why is this mod not in Cheating? Well because the same applies for you meaning that if they shoot you in the head its byebye and time to start over. I also reccomend that you don't rush in but thats up to you.So whats next for this mod?Well Updates ofcourse! But in all seriousness there are a lot of things I wish to add to this mod such as damage based on what gun you use because right now frankly most guns kill in two shots on the head. However I am going to base this on Real Life gun facts for guns we have in our world and the chance in percantage of survival such as a 9 MM pistol shot to the head you have a 20% chance to survive. I also want to add damage from Posion and if possible maybe bleeding or cripple effects.So a list of what the future will bring us:Damage based on Gun and Ammo typeDamage based on chance in percantage of survival for guns that we have in our worldDamage based on Realism for Posion and maybe Bleeding (Poison damage has now been adjusted)Damage based for crippled effectsWhat can you do to help this mod become better?Well you can send me all your credit/Debit card information for starters?Well this mod would greatly bennefit from feedback and if neccessary bug Reports, maybe I messed a model up?
Love the Bomb Achievement in Fallout: New Vegas: Caused 10000 damage with Explosives - worth 15 GamerScore. Find guides to this achievement here.
Or its really way too OP for you the player?
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Piracy is a permanent ban, no warnings.All posts and comments in end, come down to moderator discretion.WRITE THIS War. War never changes(/spoiler)SEE THIS- The lore of the Fallout series- Classic Fallout Games- Fallout 3 community- Fallout: New Vegas community- Fallout 4 community- Fallout 76 community- Fallout modding community- Fallout Shelter community- Fallout Fan Art- Fallout 'Humor'- Journal-like fan fiction.- A subreddit for the Wasteland games.- Fallout-related cosplay- Fallout-sounding music. The highest DAM would be:.
A shot from firing:. Tiny tot mini nukes (1.88x explosive damage), used by a player with the perks:.Lord Death, Bloody Mess, Demolition Expert Rank 3, and Thought You Died.That would give an impact damage of 565.3 points plus an explosive damage of 2019.12 points. Adding and rounding, you'd do about 2584 damage in a single hit, assuming the impact damage is split between each tiny tot.As for DPS? If you use the:. with:.
against:. A totally unarmoured enemy and have:.
Fallout New Vegas Damage Multiplier Console Command
Bloody Mess, Lord Death, Ain't Like That Now, Fast Shot, and Rapid Reload, you'd do:24.85 DAM per shot, which rounds down to 24, and fire 42 times per second, 1008 DPS for just under 3 seconds. EDIT: Neither of these scenarios take into account chems such as psycho, rushing water, or turbo. I know you were asking for New Vegas, but just for funsies (and because the others have already covered NV pretty thoroughly with Esther, CZ57, the gatling laser, and the 12.7mm SMG) I thought I'd chime in for FO3.Obviously you're not going to beat the which does 12880 per shot without taking perks into account, and has a DPS of over 20000.But that just seems unfair, the weapon was designed to be overkill. I think the other two contenders are and the.
While their damage doesn't look like much on its own, both of them fire multiple projectiles/beams, and each one can crit individually. As such, the Terrible Shotgun is capable of doing 1240 damage in a single shot- more if you can land some or all of those on the head, a luxury that explosives don't get.
The Metal Blaster is similarly able to do 839 damage in a single shot, plus headshot damage.I'm also quite surprised that nobody has mentioned for Fallout NV. With perks alone it can get to just over 1000 DPS; with 40mm Plasma Grenades loaded, it does more than 1300. I don't see Mercy getting much love on this sub very often, but the few times I've used it, I can confirm that it has absolutely destroyed everything in my way in seconds flat. I've more or less found that if something has no armour, and it needs to die 20 seconds ago, the 12.7mm SMG coupled with JHP ammo kills stuff pretty well.
Fallout New Vegas Damage Threshold
Relevant perks and max skill gives you 891 DPS.The Sprtl-Wood 9000 gatling laser from GRA can give you 900 DPS with max charge ammo with -10 DT and 16 base, so will tear up everything short of power armour.Next up, we got the CZ57. Perks factored in, 650DPS. Give it some JSP hand load rounds, and you're pulling 845DPS with -10DT.
Bit lower, but considerably more durable since the gun has 60% more HP than the Sprtl-Wood and JSP ammo is 50% faster degradation, not 150%. It also gets those lovely little -25 AP rounds that 5mm has, and can take hollow points. 1137DPS.Then, just get high on drugs.Honourable mention to Esther, with Tiny Tots, can get a DPS with reload factored (according to the Fallout wikia) in the regions of 1100. Does hitting multiple things at a time count?. I am playing my first energy weapons playthrough and saw a Gauss Rifle and was overjoyed to pick it up. Even at like 20% condition it had massive damage and dps compared to my already decent energy repertoire.I get out to the wastes to finally test it out and found it has a 5 round clip that empties after every shot while leaving you hanging with a pretty long reload time.I realized it can be best utilized as a one shot massive penetration opener or midrange sniper. It has a great looking effect when hitting enemies and features a lot of bang for its buck in terms of dmg to ammo output.
Fallout New Vegas Damage Resistance
I like to use bulk energy rounds to keep repairs lower while slightly sacrificing but outputting still massive damage.Really matching the best damage and weapon to the situation is best. But I'm super excited to find this unique now!!