The Crusher Doom 2
Crusher addon - Doom III. Will be interesting comparing this version to the one found in the excellent 'Doom 2 for Doom 3' mod by Disposable Heroes Team:D Reply Good karma Bad karma +1 vote. Post a comment. Sign in or join with: Only registered members can share their thoughts.
Q: How long has it been in works?A: If we are talking about super-early stuff then I would say the idea came to my head back in late 2007 when I was still a relative newcomer with a bunch of crap maps on /idgames however I haven't begun working on prototypes back in mid of 2008. The prototypes were how to put it. Largely different from what I released here, it was just originally meant to be an average zdoom mod with Nmncorp textures and realm667 stuff all over it, simply nothing noteworthy.The second level here, STGATE was the level in the prototypes, eventually it was made playable thus a proper prototype, the major difference is that the underground bit in STGATE was originally. Fully underwater, it seemed cool at first but later on it became annoying both for me and the testers so I sorta removed that element of gameplay to keep constant flow.It wasn't until 2009/2010 that I started working properly on this mod with Nmn while he still had time, the mod was intended to be a 7-act epic (technically this covers only 3 acts from the old concept) that would play like Strife but expand on that, make it so you can beat every level in 3 ways outside boss levels, as we know, nothing came of this concept as I wasn't able to do something this complex at the time. Okay, I wasn't expecting to be dumped back at the first map like that. I knew it was only a few maps but I was kinda hoping for at least a 'Congratulations you have completed the Soulcrusher demo!'
Screen or something.The weapons were awesome; A bit different than the usual Doom arsenal but still filling all the necessary roles. The peashooter pistol's altfire even made it still useful after obtaining the laser rifle, which is nice.The enemies were.
Less awesome. Ignoring the obvious Doom-recolor placeholder sprites, they certainly looked pretty cool.
I liked the jumping Baron guys (the boss version was fun) and the robots that fell apart, the Heaven Guards (or whatever they're called in this) were cool, and the basic trooper dudes were, well, basic trooper dudes. Everything else was okay, although the flying Revenants were just silly.The maps seemed well-designed enough. Neat-looking details (like the pipes running overhead) without them getting in the way. Slightly confusing at times, but the objective markers on the map fixed that, no problem.I felt that there was a bit too much ammo and not enough health. A few more medpatchers sprinkled around (as in, not all in one place) would probably be a good idea.The money doesn't do anything yet, right? Anyway, whether it's meant for shopping or just a scoring system, I'm pretty sure that it shouldn't be reset to 1 after every map. Make sure you fix that if/when you decide to continue this!
Ethril wrote:Okay, I wasn't expecting to be dumped back at the first map like that. I knew it was only a few maps but I was kinda hoping for at least a 'Congratulations you have completed the Soulcrusher demo!' Screen or something. Sorry I just released what I had without thinking, because I was frustrated with lack of motivationThe weapons were awesome; A bit different than the usual Doom arsenal but still filling all the necessary roles.
The peashooter pistol's altfire even made it still useful after obtaining the laser rifle, which is nice. Yep this is one mod where you don't get a crap pistolThe enemies were. Less awesome. Ignoring the obvious Doom-recolor placeholder sprites, they certainly looked pretty cool.
I liked the jumping Baron guys (the boss version was fun) and the robots that fell apart, the Heaven Guards (or whatever they're called in this) were cool, and the basic trooper dudes were, well, basic trooper dudes. Everything else was okay, although the flying Revenants were just silly.
Oh believe me, the second boss is gonna be even more fun if I ever finish the level he's in. THOUGH you can check him out in map99 in the boss room, and activate him via puke 23 in console.The maps seemed well-designed enough. Neat-looking details (like the pipes running overhead) without them getting in the way. Slightly confusing at times, but the objective markers on the map fixed that, no problem. That's the whole idea, that I can do whatever I want layout-wise but the objective markers will always lead in the right direction.I felt that there was a bit too much ammo and not enough health. A few more medpatchers sprinkled around (as in, not all in one place) would probably be a good idea. Yep this is one mod where you don't get a crap pistolThe money doesn't do anything yet, right?
Anyway, whether it's meant for shopping or just a scoring system, I'm pretty sure that it shouldn't be reset to 1 after every map. Make sure you fix that if/when you decide to continue this! - Actually there is a shop in STGATE in the underwater base if you look around enough. Though to be honest with so much crap laying on floor, it's losing the point. Bump, no new screenshots but some progress nonetheless.Prison Block (3rd level between STGATE and STADMIN) is close to being complete, the layout is finally done after months of being burned out, now it's just all about implementing the gameplay in, expect a new public beta featuring this level in 2 weeks.In meanwhile I am starting to code two new bosses which will make an appereance later on. If you haven't given this wad a try yet, feel free to do so.Crushing your soul, $9,99 per day!
Doom 2 Movie
Joined: 19 Dec 2005.
Doom 2 The Crusher
I've been playing this game for the past couple of days and what great fun it is. Though it really isn't much of a 'sequel'. It just has some new monsters, new levels, and now a double barrel shot-gun. The thing is though, can this game be beaten on ultra-violence level without the use of god mode?
I use to always love to play the first Doom on UV. You had more baddies to shoot up and it was just grittier.
Still, the game was beatable. Doom 2, UV is just insane. I played up till The Crusher and thought I was doing pretty good. It was rough but I did pretty good.
Then I got to Dead Simple and got my butt kicked hard. I put it on god mode to beat the level and took it off for Tricks and Traps. Then after messing around in that level, It's apperent that playing this game on Ultra-violence is very, very, very hard. Anyways, anyone else love the Doom games?
I thought Doom 2 was good, some of the new baddies (ooh, the Arch Vile!) were good,and some of the levels were pretty cool. It just had BIG shoes to fill in my book. Doom really did a number on me. Made my tough Staten-Islander roomie scream like a little girl once too!I think I got more out of Quake single player than Doom 2. The sounds in Quake were really amazing (not to suprising from Trent Reznor though).I'm pretty excited to see Doom 3. There wasn't much plot to Doom, and it was just great. Not sure if Doom3 could get by with the same formula however.
Doom 2 The Crusher Secrets
Oh man, I used to be a Doom FREAK. I could finish I or II on Ultra-Violence easily without keeping weapons/ammo over each new level - if I let myself keep the ammo, I could finish the entire game without dying. Except that last level on Doom II - that would kick my ass now and then. I also used to make maps and some other add-ins, all long gone now.There will never be another game like Doom.
I gotta say though, the most intense experience I've ever had on a computer has got to be my first taste of multiplayer Quake. Mouse hand cramps, massive sweating, involuntary shouting, everything.Those were the days.